![]() Strategy: Same as Miner dwarves, only much stronger, slower, and fewer in number. They drop their helmets, armor, and pickaxes. A balanced horde and guard marker should be placed close, with the overlord bringing over a few each time to minimize the risk. Strategy: They utilize swarm tactics, similar to the Overlords. They drop moderate loot, often their bayonets and helms. After they have fired a bolt, however, they tend to reposition, which can be used to easily swarm and destroy them. Strategy: Overlord only may be a good strategy, as their crossbow bolts completely destroy minions without leaving a body most of the time, leaving little chance for revival. Number of Enemies: 10, around the far edges of the arena They will throw bombs at the Overlord, even if he is right next to them or their friends. Strategy: Leave the minions behind and simply move around the bombers. They have a water attack which blues are immune to. ![]() But like the battler beetle you can farm them and go solo so you don't need a smart helmet. ![]() Even blues can defeat them (although they may die but blues can revive others), that just demonstrates how weak these bugs are. Strategy: The weakest beetles with blue life force. During their long recovery time, sweep your minions onto them until they die, helping with your weapon as well. When they spot the Overlord or a minion, they will give a low roar before rolling towards them, obliterating minions easily until they hit something. Until disturbed, they are rolled up into balls. The Overlord can put his minions in a guard totem, but it seems safer to keep them mobile. Strategy: Upon entering the arena, at least 2 boulder beasts will immediately roll at The Overlord and his minions. Once they see the Overlord, they will snort and hit the ground before charging, only stopping when they hit the walls. They are a bit tough but be careful because if the Overlord lures more than 2 at once, then the greens will jump on a retreating horse and the others will come. Strategy: Place greens on guard marker and lure the unicorns in 1 by 1. ![]() They only have a short ranged bite attack. With the rest of the armor just bash the beetles open with hatred and fun and what not. Strategy: These beetles are the toughest beetles but you can do this on your own so you can use the harvesting helmet. A few blues are always handy in case an enemy gets lucky or a minion does not return to the totem, while browns are a basic combatant to protect your other minions when the enemy attacks. A simple tactic is to guard totem your minions into a corner of the arena and simply bring enemies to them, having more reds and greens allows for both ranged fire attacks and increased sneak damage respectfully. If farming for lifeforce, most often one of the 4 beetles, The Harvesting Helmet doubles lifeforce gained per orb. ![]() Important: Spells are disabled in the Dungeons.Įxcept where said, often a balanced horde of Browns, Reds, Greens, and Blues with a guard marker will get you through most fights. Both of these will require Brown and Green minion forge sacrifices. Armor with both maximum defense and some Health regeneration is recommended, along with a mace enchanted for both normal and critical damage. General Strategy: The Ruborian Desert is both a great place to get Red Lifeforce and to equip your minions to the maximum 400%, both the origin area and the Village. Green for life regeneration, blues for increased health and brown for defense, because of the high difficulty. To fight the later arena rounds it's recommend arcanium armor imbued with greens, browns and blues. The Dungeons also serve as an arena for the Overlord to fight in, giving him life force, and if his enemy has equipment his minions can access, then giving his minions equipment as well. The Dark Tower Dungeons are where captured slaves are sent, some are forced to fight for the minion's entertainment. ![]()
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